Friday, July 10, 2009

I want to take the time out of this blog to highlight the struggle of my friends Jason and Kam for all the hard work they do to fight HIBM. This is for you Kam, wishing you all the best: "With ARM we have created this dollar campaign with the hopes of raising 1 million dollars to enable human therapeutic trials to fight HIBM. We are asking for two things: First, go to WEBSITE (http://www.hibm.org/arm/dollar:home) to donate $1. Second, send this email on to all your friends and family. In the Internet age, reaching one million people in that amount of time is surely do-able. If you are interested in becoming a bigger influence in this campaign, host your own dollar collecting campaign in your community, church, workplace, among your friends and family and donate what you've collected as one donation. Or you can post this story and image on your own blog and Facebook page. The more people we can reach increases the awareness of HIBM. HIBM (Hereditary Inclusion Body Myopathy) is a progressive and debilitating muscle-wasting disorder caused by a gene defect. It touches those between the ages of 20 and 40 and, although progression is slow, it typically leads to total disability within 10-15 years. Studies suggest that HIBM may be easier to cure than many other disorders or diseases, the only limiting factor is funds. Thank you for your support, Jason Hazelroth "

Thursday, July 9, 2009

Our graphic novel is now back on track after being out of action for a few weeks. Here is one of the first character studies I made that is very close to the type os drawing styles you will see in the final book. This is the narrator and main character of the story in his late life as a grandfather. The bulk of the story takes place in his youth, however. American Clockwork, which is the title, is the story of his life, and it is epic in scope and scale. We've cut the size of the first volume down to 84 pages and maybe to 80 pages as I finalize the layouts. Look for more characters to post on this blog as we finalize their designs and create the finished pages. Alot of editing has been done with the layouts you saw earlier, mostly just tightening up the flow of dialog and story beats. I'll post those in the future at some point. Thanks for reading.